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True Volumetric for Blender: реалистични дим и ватра

Погледајте шта можемо ускоро очекивати у Blender-у: http://farsthary.wordpress.com/ Специјална метода за математичко генерисање реалистичног дима, ватра …!

(Нека врта генерисања анимиране 3D текстуре)

Последњи коментари:

nikoola23. Јун 2009. 14:55

Without volumetrics, raytracing, even particles…
Can be changed to a fair few shapes, but can overall only go in one general direction because the movement is controlled by procedural textures being dragged by empties.
The setup can be tweaked simply by changing the speed that the empties move and the scale of the textures. Ben has also very nicely put the .blend up for download, so we can all learn this technique and start making our own cool fire! Bat Symbol fire: http://vimeo.com/4820748 Coloured Flames: http://vimeo.com/5125203 Slower Flames: http://vimeo.com/5125493

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